Sunday 30 October 2011

Luck is a horse to ride, like any other

"Sene sovya caba'donde ain dovienya."


I've recently agreed terms, for playing a programme of multi-table tournaments, with two backers, from the Hendon Mob Forum.


I will be playing $3.30 to $11.00 tournaments, concentrating on mixed-games, limit stud variations; and no limit hold 'em tournaments with larger guarantees.


It will mean that Pikey Razz ™ exercise will have to be suspended for the time being, whilst I concentrate on this programme. I'll miss Pikey Razz ™ but it's time to move on!


I've played two tournaments so far - a $3.30 H.O.R.S.E. on Saturday evening, and The Bigger $3.30 [NLHE] early Sunday morning. I didn't run well in either, and I don't think it helped my concentration levels getting up at 5am this morning, only to find out it was actually 4am this morning! At least I got caught up on the latest couple of episodes from the WSOP Main Event on Pokertube whilst I waited!


After a good run of results in recent tournaments, I'm not going to worry too much about two bad results; but I have decided to stick at the $3.30ish tournaments until I have a confident performance in this programme - a nice, steady ITM finish would work for me! 


This is the first time that I've been backed to play poker this way, so I'm keen to make a good show of things during my first few weeks of playing... at the end of the day, it's an opportunity to make some extra $$$'s for my bankroll!!




Saturday 29 October 2011

Razz Guide Part 3 - Third Street


PLAYING RAZZ POKER

THIRD STREET


VIABLE OPPONENTS

A viable opponent, is one showing a playable door card, that is still active in the hand.

NO VIABLE OPPONENTS
If there are no viable opponents, you should immediately raise. This will either win you the antes immediately, or help to build a pot in which you can proceed with a clear advantage.

SINGLE VIABLE OPPONENT
If there is only a single viable opponent, you should also raise. This time, as well as attempting to steal the antes, you are looking to thin the playing-field; forcing unviable opponents to fold, or to play imperfectly. In this spot, you can either win the pot immediately, or get the hands heads-up against a single opponent, which will simplify all of your decisions on later streets. Should your opponents without viable door cards call your raise, you will be forced to play a multi-way pot (which is bad in Razz, with only a three-card hand), but at least you will have a clear advantage on most of your opponents.

UNVIABLE OPPONENTS
When opponents with unviable door cards play their hands on Third Street, you should assume that they hold almost perfect cards in the hole (certainly eights or lower – quite probably two cards to a wheel). Although this will not always be the case, it is a safe assumption lacking any further information about that player. Whilst you should always take every opportunity to learn how your opponents play whenever a showdown occurs; getting the opportunity to view an opponent’s hole cards after they have proceeded with an unviable door card, will enable you to accurately classify them as either a loose player (if their hole cards are babies), or a simply a weak player (if they are holding a nine-or-higher in the hole after playing out in this spot).

MULTIPLE VIABLE OPPONENTS
If there are several viable opponents on Third Street, your decisions become less simple, and you will need to consider your position at the table relative to your potential opponents.


POSITION

When playing against multiple opponents, your [betting] position on Third Street is key – in particular, your position relative to the player that Brings-in, and your position relative to opponents with playable door cards.

Clearly, having position on Third Street will provide you with a significant advantage that you would not otherwise have. Many potentially-viable opponents will simply fold due to the weakness of their three-card starting hand, which may enable you to play heads-up against a single opponent, or fold a marginal hand in the face of Third Street aggression. If several opponents continue in the hand, knowing which are playing, with what door cards, will enable you to make a key decision here – do you continue in the hand cautiously, or aggressively? With a premium starting hand, and favorable table conditions, raise to build a pot and place pressure back on your opponents – many players advocate capping the betting in these spots, and it certainly forces opponents with less stringent starting requirements to commit chips unfavorably – building a pot geometrically in these spots provides a buffer against the inherent variance on Third Street in Razz. With a marginal starting hand (or a strong starting hand when the table conditions are unfavorable) you may take a more cautious approach to continuing in the hand. Having position provides you with the advantage of choosing whether to fold a non-premium hand if forced to cold-call two bets or more; or to call a single raise with the intention of considering the texture of the board on Fourth Street.

Being out of position on Third Street, when facing multiple, viable, opponents is a very tricky spot, and you should accept that you are quite likely to lose value when playing these positions, regardless of the strength of your starting hand.

Consider your potential strength – do you have a premium, or strong, starting hand? Is your potential strength, relative to your opponents’ up-cards sufficient to confidently proceed with the hand? Are any of your perfect cards already dead? If so, you should proceed with more caution; on the other hand, if there are cards that you already hold that are dead, and your perfect cards are live, you may proceed with more confidence. Have any opponents called, or raised, bring-in prior to your turn?

If a single opponent raises, you may wish to re-raise and make later opponents face cold-calling two raises on Third Street. Be careful, as this can be a play of ambiguous value, forcing out opponents with marginal hands that you would prefer to play against, and building a pot for opponents with premium hands to play back into. However, you will invariably increase your odds of winning a pot, by facing a single, rather than multiple, opponents – even if you also increase your single opponent’s already-favorable odds at the same time.


STEALING THE ANTES

We have already discussed how to play a decent starting hand on Third Street, against no viable opponents – you raise in order to win the pot immediately.

If you don’t have a decent starting hand on Third Street, but do have a decent up-card; there may still an opportunity to use your apparent strength to win the pot immediately.

APPARENT STRENGTH
Apparent strength is based on the up-cards that you have showing; therefore, on Third Street, your apparent strength is simply the rank of your door-card. In the following examples, all of the hands have an apparent strength of 3-high.




Apparent strength is exerted to steal the antes, when your opponents’ relative strength is low, and [usually] when you are the first player after the bring-in to make a non-mucking action.

Identifying the most appropriate spots for stealing the antes is an essential element of a winning Razz strategy. Consider the pot odds, looking at two of the most common betting structures used in Razz:-

1:2:4:8 Betting Structure
8 x Antes (1) = 8
1 x Bring-in = 2
Pot = 10
Your Raise = 4

Pot Odds
10 to 4 = 2.5 to 1
2:5:10:20 Betting Structure
8 x Antes (2) = 16
1 x Bring-in = 5
Pot = 21
Your Raise = 10

Pot Odds
21 to 10 = 2.1 to 1

At a full table of eight players, if you are the first player (after the Bring-in) to bet on Third Street, the pot will be giving you odds of over 2:1 on your raise. This means that you need only be successful one time in every three attempts, for it to be profitable in the long term. Those odds assume that successfully stealing the antes on Third Street, is the only way your hand can win the pot; in fact, if a Steal attempt is not immediately successful, there are stills ways in which your hand may win the pot (see Fourth Street – Continuing with a Failed Steal).

Of course, you would like your steals to be successful more often than one time in three, and so it is crucial to use your position and apparent strength subtly, to best manipulate your opponents. If you are in a later position, all the players between the bring-in and you have folded, and any players left to act after you are showing tens or above; you will [obviously] want to raise with a wheel card 100% of the time. With more players left to act behind you, and a less significant advantage between your apparent strength and those opponents’ relative strength, your stealing frequency should decrease commensurately.

There can be no hard and fast rule about absolute stealing frequency, and you will always need to temper your attempts to the table you are playing at – increasing the frequency when playing into tight opponents, and decreasing the frequency when playing into looser opponents. Try to steal sufficiently often that your opponents are tempted to incorrectly call your value raises on Third Street; yet infrequently enough that your steals maintain a healthy profit over the course of a session.


DEFENDING THE BRING-IN

When is it correct to defend your bring-in against a possible ante steal?

If you are only required to complete your bring-in to a single small bet; are facing no more than two opponents; have two wheel cards in the hole (preferably including an Ace); and the number of exposed wheel cards that do not match those in your hand, does not exceed the number that do match.

These are fairly strict requirements. Against a single opponent that you have observed opening light, or routinely stealing the antes; it is correct to loosen these a little – playing hole cards that include a six or a seven, for example; or defending if there is a small net reduction in your modulated strength.

Consider the pot odds, looking at two of the most common betting structures used in Razz.

Against a single opponent:-
1:2:4:8 Betting Structure
8 x Antes (1) = 8
Your bring-in = 2
First Raise = 4
Pot = 14
Your call = 2

Pot Odds
14 to 2 = 7 to 1
2:5:10:20 Betting Structure
8 x Antes (2) = 16
Your bring-in = 5
First Raise = 10
Pot = 31
Your call = 5

Pot Odds
31 to 5 = 6.2 to 1

Against a single opponent, you will be getting between 6 and 7 to 1 to complete your bring-in. Against two opponents, you would be getting between 8 and 9 to 1 to complete your bring-in. Defending your bring-in against three or more opponents, is generally incorrect, as the likelihood of at least one opponent catching perfect, or apparently perfect, cards is too great to countenance continuing with a two-card starting hand.

If you are holding A-2-K, your odds of improving to an 8-high or better by the river are 4.1 to 1. These are certainly enough, given the pot odds offered, to justify taking a card on Fourth Street, and seeing if you can catch an eight or lower that doesn’t pair your hand.


WHEN THE BRING-IN COMPLETES OR RAISES

When the bring-in makes a full small bet amount, or raises a bet from another player; you should assume that they hold almost perfect cards in the hole, generally A-2, or an Ace with another Wheel Card.

When the bring-in completes their bet, you should assume that they hold two wheel cards in the hole or, if they are a loose player, two cards seven or lower.

These generalisations will not always be correct and, as with any poker heuristics, you should observe your opponents, and refine future decisions accordingly. However, beginning with these assumptions should enable you to play correctly against an unknown opponent in this situation.


READING THE BOARD ON THIRD STREET

It is important to consider the board fully on Third Street, from the moment the cards are dealt, to the last betting action; and use all the available information to develop a coherent picture of where you stand in relation to your opponents.

Keep track of all the exposed low cards, and consider how these relate to your hand, and those of your opponents
If cards in your hand were dealt as door cards on Third Street, were they dealt to players that have mucked, or players that are continuing in the hand? Your advantage will be shared with your opponent, if they also continue in the hand. It’s also useful to keep track of all matching [low] door cards, as these will confer an advantage on your opponents’, if they play their hands.

Is your hand strong relative to your opponents' and, if so, will your opponents be able to discern this clearly?
Remember, with a strong relative hand, you are unambiguously ahead on Third Street and should raise to take the pot, or force your opponents to call incorrectly.

Do you hold a premium starting hand, or a strong starting hand with a smooth kicker?
Premium starting hands, and strong starting hands with smooth kickers, will draw to optimum hands, and will have the best redraws, if they make less optimum hands on Fifth or Sixth Street. Consider the following examples:-



On Third Street, both Hero and Villain, hold 8-highs with an Ace in the hole – both catch a 3 on Fourth Street and a 4 on Fifth Street – giving both players a made 8-high with two cards to go. If Hero catches perfectly on the Turn or River a 5 would make a Wheel; but if Villain catches perfectly, their 2 will only make a Seven-Four; If Hero catches their second best redraw, a 6 would make a Six-high; but if Villain catches their second best redraw, a 5 would make a Seven-Five. Finally, if Hero catches their worst redraw, a 7 would make a Seven-Four; if Villain catches their worst redraw, a 6 would make a rough Seven.

Use Apparent Strength to overcome Relative Weakness
Look for opportunities to [correctly] steal the antes. Use Third Street position and apparent strength to force opponents out of the hand, or to put them onto the defensive during Fourth Street.

Think about future position
Consider what position you are likely to hold on later streets if you catch a good card, or if you don’t - begin to plan how you will respond in both situations.

Think about betting actions in the context of the board
Has an opponent indicated the strength of their hole cards by defending their bring-in, or continuing despite a clearly weak door card? Likewise, has an opponent indicated a possible steal attempt by open-raising the bring-in with a premium door card?

Continue to RE-Evaluate
Make sure that you continue to consider these factors, as hands develop - in particular, when opponents subsequently show down. Use every opportunity to develop your understanding of how your opponents are playing on Third Street.


PROBABILITIES ON THIRD STREET

Final Hand strength when holding:-


Probability
Odds
Wheel (5-high)
7.15%
13.0 to 1
6high, or better
18.95%
4.28 to 1
7-high, or better
33.25%
2.01 to 1
8-high, or better
48.27%
1.07 to 1


Final Hand strength when holding:-


Probability
Odds
Wheel (5-high)
1.25%
78.8 to 1
6high, or better
4.85%
20.5 to 1
7-high, or better
10.73%
8.33 to 1
8-high, or better
19.63%
4.09 to 1


Final Hand strength when holding:-


Probability
Odds
Wheel (5-high)
0.12%
827 to 1
6high, or better
0.60%
165 to 1
7-high, or better
1.81%
54.2 to 1
8-high, or better
4.23%
22.6 to 1

Anguish / Happiness Later


I've had a good run of results recently.

After Tuesday nights league game, I didn't get to play poker on Wednesday, and it looked like another night without poker on Thursday... but I couldn't settle, so I got up and decided to 'have a look' at the $2.20 Triple Stud tournament I knew would be starting.

Five minutes later, I'm registered for the tournament - settled on the sofa with a glass of milk and a rolly - perfect!

These triple stud tournaments are pretty quick-fire, switching formats between Stud, Razz and Stud Hi/Lo every two minutes, and increasing the betting levels every six minutes after a full run-through of the formats.

I got off to a decent start but had a set-back in a Stud Hi/Lo hand, where I started with an Ace and a small pair in the hand, tried to steal the antes and got caught calling bets with the second-best hand in both directions.

I get myself a cookie, which seems to help. Now I'm playing really well and quickly build my stack to establish myself around the top three spots. We start to lose players, and gradually drop from five tables to two. I'm now in the chip lead and playing confidently, when a hand came up that really kicked me in the ass. I think the Villain in this hand didn't catch the change to Razz and thought he was playing Stud Hi. I keet betting, thinking that he will realise his mistake and fold the hand. In the end, there was so much money in the pot, I stuck him all in and hoped he had started with a pair higher than mine, or caught one:-

Seat 1: Villain 2215 in chips
Seat 2: 3782 in chips
Seat 3: Ulysses1975 (6323 in chips)
Seat 4: 6447 in chips
Seat 5: 1414 in chips
Seat 6: 3668
Seat 7: 2249

All players post the ante 30
Pot 210

*** 3rd STREET ***
Villain: x x K bets 150
Seat2: x x 5 fold
Ulysses1975: (5 3) 5 raises 150 to 300
Seat4: x x T fold
Seat5: x x K fold
Seat6: x x 6 fold
Seat7: x x 5 calls 300
Villain: x x K raises 150 to 450
Ulysses1975: (5 3) 5 calls 150
Seat7: x x 5 calls 300
Pot 1,560

*** 4th STREET ***
Ulysses1975: (5 3) 5 7 bets 150
Seat7: x x 5 K folds
Villain: x x K T raises 150 to 300
Dealt to Ulysses1975: (5 3) 5 7 raises 150 to 450
Villain: x x K T raises 150 to 600
Betting is capped
Dealt to Ulysses1975: (5 3) 5 7 calls 600
Pot 2,760


*** 5th STREET ***
Ulysses1975: (5 3) 5 7 3 bets 300
Villain: x x K T 6 calls 300
Pot 3,360


*** 6th STREET ***
Villain: x x K T 6 Q bets 300
Ulysses1975: (5 3) 5 7 3 7 calls 300
Pot 3,960


*** RIVER ***
Villain: x x x K T 6 Q bets 300
Ulysses1975: (5 3 2) 5 7 3 7 raises 300 to 600
Villain: x x x K T 6 Q calls 235 and is all-in
Uncalled bet of 65 returned to Ulysses1975
Pot 5,030


*** SHOW DOWN ***
Ulysses1975: shows Lo: 3,3,7,5,2
Villain: shows Lo: K,Q,J,T,6
Villain collected 5,030 from pot


Fortunately, I still had a decent stack to work with, and was able to negotiate myself through the final table and get heads-up. Heads up is usually straightforward in Stud games, and this section of the game went quickly and smoothly for me - quickly and smoothly downhill, that is!

After leading the tournament for a long time, second place felt a little disappointing but was a nice boost to my fledgling bankroll, even so.

Mr. Green

Wednesday 26 October 2011

Happy Post!


THMF League VIII
I played my second Hendon Mob Forum League match last night and finished in fourth place again, making back-to-back final tables! That's how it finished, but it started like this...

Armed with a crate of cheap lager, I quickly established an [over-] confident rhythm at my first table. Everything seemed to be going perfectly, until I decided to float jack-high on a king-high flop (a move that was retarded in so many ways) and hit jacks on the turn. I responded maturely to this setback by raise-folding off another sizable chunk of my stack two hands later. So there I was – twenty minutes in, down to 675 chips, and looking very unlikely to make the first break… it all seemed awfully familiar! Fortunately, at this point, I was moved to another table, and decided to take five minutes out for a smoke.

I came back to the table, and hit a very nice run of cards just when I needed them (a set of Aces and quad-Kings is difficult for anyone to go wrong with); and then, before I knew it, it was 9 o’clock and time for the first break. At this point (for some reason), my friend decided to sabotage the whole game, with what can only be likened to a Camberwell Carrot. My Hold ‘em hands started to look like Omaha hands –all of them double paired and soft-focus.

Rooting for Short Guy
I got a bit distracted during the second session, so it seems like a good point to mention my new favourite pastime on Genting Poker - rooting for Short Guy. You know Short Guy – he doesn’t have much to say for himself (it just seems to add gravity to his game) and he has the ‘Sat Out’ avatar. Short Guy was playing outside the box, and was happy to fold premium hands to min-raises out of position. At one point, Short Guy was down to 10 chips and all-in on the blind… five hands later Short Guy had over 300 chips. He tabled 5To to make two-pair; and was even given a walk on his next blind! Short Guy was outplaying us all.

Pikey Stakes Razz
At some point last night, somebody asked me if I was still playing ‘Pikey stakes Razz’ (I am, although I hadn’t realised it until then!) It feels good to be known for something – everyone needs a speciality! Keeping to the spirit of my new-found focus, I’m setting myself the highly-aspirational target of moving up to Doley-stakes Razz ™ before the end of November… it won’t be long before I’m having a nosebleed!

Mr. Green

Monday 24 October 2011

Progress Update


Razz Progress
I managed to load up a couple of tables of Razz on Sunday, and finished nicely up (for the little time spent). I’m fairly certain there are a couple of Russians in my stakes that do not even understand the basic premise of lowball poker… no glass-tapping from me though, just plenty of leering greedily in!

These days, I spend more time [at work lol] analysing my results, than I ever do playing… I have an Excel spreadsheet for everything, and get to enjoy re-agonising over Razz-beats that defy belief. A-2-3-4 on fourth street making Queen-high on the River was painful enough when I was actually playing the hand… knowing that I was over 70% to make an Eight-high or better, and that an Eight-Four would have won just rubs the salt in!

At least I haven’t gotten distracted playing other games with my embryonic Pokerstars BR this week. Progress has been slow, but steady, and if I can keep my current daily win rate up, I should be moving up to the next level ($0.10 / $0.20 lol!) before the end of November. I’ve played on those tables a couple of times since I re-started (chasing losses, obviously), and the standard doesn’t seem to be any higher.

It seems like a good point to discuss my Bankroll Management for this exercise. I’m buying in for 20 Big Bets, and am looking to have 10 buy-ins available for a level before I move up. I’m playing fairly steady Razz at the moment, so my variance is pretty low and that seems more than reasonable. If I was losing, I’d continue playing at the new level until I reached 10 buy-ins for the previous level, and then switch back (obviously that’s something I’m hoping I won’t need to do)!

Stakes
Buy-in
BR to Start Level
BR to Drop Level
$0.04 / $0.08
$1.60
$16
N/A!!
$0.10 / $0.20
$4.00
$40
$16
$0.25 / $0.50
$10
$100
$40
$0.50 / $1.00
$20
$200
$100
$1 / $2
$40
$400
$200

That’s clearly thinking a long time ahead – especially coming from someone with as little long-term discipline as myself… but a plan is a plan – ideally I’ll be playing $1 / $2 before this time next year… and I’ll happily eat my own sofa if that ever happens!

Progress to date is as show below – I’m now tracking only Razz games, and this graph shows overall daily progress:-


Pub Poker

I’ve just started to play a poker game every Monday in one of the local pubs (not my local I can assure you!). I’m not saying this pub has sawdust on the floor, but I do have a suspicion that’s a money-saving exercise. It’s a £5 buy-in, with one £5 rebuy available before ten o’clock and you get 1,000 extra chips if you buy 3 pints. It’s a lively game, that’s for sure - on my first evening there, I quickly got a feel for the ‘friendly banter’ so after getting it all in with top two pair and filling-up on the river, I unwittingly levelled a cutting “you were behind when you called anyway” at what turned out to be the Landlord… bit of an ‘American Werewolf’ moment, I can tell you!

There are a myriad of slightly embarrassing house rules (I particularly detest the 200 chips from all players if you show 72o as the winning hand), but all-in-all it was a good fun game, and I’m looking forward to playing again tonight.

THMF League VIII
Then tomorrow is the next Hendon Mob Forum League game – we’re playing 6-Max No Limit Hold ‘em this week. I’d like to think that I’d laid down the standard for my performance last week (4th place), but lets face it – I tend to play horrendously over-aggressively when I play 6-Max Hold ‘em tournaments – it can work fine, until I try to push someone off the nuts! I can’t just nit-up to compensate (it is 6-Max after all) so I’m going to try a different strategy – picking my spots for frivolous manoeuvres (they are going to happen), and choosing playing hands carefully. That is the plan , but Tuesday night is drinking night! Maybe the plan will survive the first shuffle, but I’ll eat my own sofa [again] if it does!

Derby Tournament
Finally, I’ve got something to really look forward to in November. Genting Casinos are opening a new club in Derby, and there’s a £100 + £10 poker tournament with £5,000 added as part of the launch. Because of the Mob’s recent affiliation with Genting poker, there were 25 seats put aside for members of the forum, and Joe Beevers and Barny Boatman are playing with £250 bounties on their heads.

I was offered the chance to play this tournament, with backing from one of the forum regulars (Bogus), and I certainly didn’t need asking twice! Bogus last featured in this blog after relieving me of a doubled-up buy-in at Pot Limit Omaha!! This is the first time I’ve ever played with this type of backing, but it can only be a good factor in my tournament play. As I frequently mention, I’m terrible for getting bored and making ridiculous moves at the poker table… some of them go way over the edge into retarded territory!

BUT. THIS. WILL. NOT. BE. HAPPENING. IN. DERBY!

It would be fantastic to return a healthy profit to my backer and, at the very least, I want to ensure that I play good, tight-aggressive, poker that I can recount without fear of reproach. It’s going to be a bloody refreshing experience, I can tell you!

My brother is coming along as my rail, and there looks to be a good crew attending from the forum. All-in-all it looks set to be a fantastic evening!


Mr. Green

Friday 21 October 2011

Feeling Sorry and Feeling Great

I sometime wonder if there is a first-prize for the worst, winning, micro stakes online grinder... but if there was, you could guarantee I'd be second! Take tonight as an example... came back from work, and fired up three tables of Razz before I got tea on. Finish nicely up on two tables, and lose half a buy-in on the third with 6-5 against 6-4 - great, a net result of +$0.23!!






Mind you, I did get a decent result at the start of this week. With just over the required $11 in my Genting Poker account, and no good prospect of another deposit any time soon, I registered for my first Hendon Mob Forum League game of the season - Pot Limit Omaha... not my best game, but a good game to play when I'm drinking... and there was plenty of drinking done that night, I can tell you Mr. Green.


I think I played fairly well (I certainly got the better of a couple of flips, but got the worst of a couple too, so feel it was even on that front). I somehow managed to pull off a very decent 4th place, providing a well-needed $118 into my account (enough to cover another ten league matches), and kick-starting my league with 18 points.


So maybe things aren't as bad as they seem... still can't believe that 6-5 lost though!!



Wednesday 19 October 2011

Razz Guide Part 2 - Starting Hand Selection

PLAYING RAZZ POKER


STARTING HAND SELECTION

Third Street is where you will make the most important decision in any Razz Hand – whether to play it, or whether to muck it. If you have the highest Door Card showing you will have to make a forced bet (called the Bring-in), but in most situations you will muck a Bring-in hand automatically.

Starting hand selection in Razz is the cause of one of the most frustrating aspects of this poker game. In Hold ‘em, the best starting hand is Pocket Aces, which is a decent hand in its own right, and will often be enough to win the pot at showdown without improving. In Seven Card Stud High, this is even more pronounced – the best starting hand is Rolled-up Aces (three Aces), which will usually be enough to win the pot at showdown (the average Stud High hand is Two Pair). In Omaha, the situation isn’t quite as clear –starting hands in Omaha being much closer to each other in value, and the various combinations of four pocket cards increase the likelihood of a five-card hand (such as a straight, flush or full-house) being made by showdown; even so, Ace-Ace-King-King double suited, is a hand that can win at showdown unaided. Unfortunately, this premise goes completely out of the window with Razz. In Razz the best starting hand is A-2-3, which by itself is not enough to even make a hand at showdown… in Razz, promising starting hands can become pure trash a few streets down the line. An important consideration in all poker games, is not getting too attached to your hand - in Razz, this is a primary consideration!

However, starting hand selection is still a key aspect of Razz poker. Strict starting hand requirements will increase your Razz earnings, and make subsequent decision making much easier. There are a several key elements to consider when choosing whether to play a hand on Third Street.

POTENTIAL STRENGTH
On Third Street, your potential strength is the value of your highest card. If it is a five-or-lower, you have the greatest potential strength (a Wheel-draw); if your highest card is a ten-or-higher, you have no potential strength – there are situations where you may play a hand like this, but they wouldn’t be made on the basis of your potential strength.

RELATIVE STRENGTH
Relative strength is based on your highest card (potential strength) matched against an opponent’s door card. If your potential strength beats an opponents door card, you are unambiguously ahead of that opponent. If your highest card is equal or lower to an opponent’s door card, you have no way of knowing whether you are ahead of, or behind that opponent on Third Street, and should proceed with a certain amount of caution.

DRAWING ROUGH AND SMOOTH
We have already discussed the concept of rough and smooth hands, in Lowball Ace-to-Five hands – a rough hand is one where the kicker is close in value to the highest card, as the kicker gets further in value from the highest card, the hand becomes smooth. When you considering your hand on Third Street, this is already a consideration that you will need to make. If your second-highest card is close in value to your highest card, you will be drawing to a rough hand and, in Razz, the kicker often plays. If your second highest card is further in value from your highest card, you will be drawing to a smoother hand, and will be more likely to win at showdown, against a hand of similar value to your own. Remember – if you are dealt A-2-8 on Third Street, you are in a much stronger position than if you were dealt A-7-8.

OVERT AND COVERT STRENGTH
Another consideration on Third Street, is how overt (or covert) the strength of your hand is (because your opponents will be looking at your door card to consider their strength relative to yours). If your lowest card is your door card, you have an overt hand – your strength will be more obvious to your opponents, and you may lose some value because of this. If your highest card is your door card, you have a covert hand – your strength will be less obvious to your opponents, and you may gain (or extort) value because of this.

NOTE
Cards shown with a double-underline represent face-down hole cards










Both of these hands have the same potential strength, the same relative strength, and are both as smooth as each other. However, the hand with the Ace showing will look stronger to some opponents.









The second examples, are more significant – now most opponents will perceive the overt hand as stronger than the covert hand.

MODULATED STRENGTH
Another consideration on Third Street, is your hands modulated strength, by which I mean the value of your hand adjusted for the cards that are dead to the stock. As a clear example, if you are dealt A-2-3 on Third Street, you are drawing to a Wheel; but if four of your opponents are showing fives as their door cards, you would actually be drawing to a six-high. Your modulated strength is not usually this clear, but if two of your opponents held fives, the probability of you completing a wheel would be significantly reduced.

We will look at reading the board in more detail further on, but as far as hand selection is concerned, you should consider all of the door cards that are an eight or lower. All of these that match cards in your starting hand, increase the modulated strength of your hand – as you will be less likely to pair-up. All of these cards that do not match cards in your starting hand decrease the modulated strength of your hand, as you will be less likely to draw the cards that you need to make a playable hand at showdown.

A net reduction in your modulated strength, can make a marginal hand unplayable; and a significant net reduction (four or more) can make a strong hand unplayable, when faced with aggression and low relative strength. Conversely, a net increase in modulated strength can improve a marginal hand into one that can be played with less caution and more aggression.

PREMIUM STARTING HANDS


















The best possible starting hands in Razz are those holding three cards to a wheel. These hands can be played from any position, for any number of bets; and should usually be raised / re-raised in order to thin the playing field, and build the pot.

STRONG STARTING HANDS




















A Six or Seven high is a strong starting hand in Razz, although with these hands, you will also want to consider your relative, and modulated, strength; in addition to how rough and/or overt they are.

MARGINAL STARTING HANDS




















An Eight or Nine high is a marginal starting hand in Razz, and should only be played under favorable circumstances - if your opponents hold similar or higher door cards than you, or if you are in late position, and can close the betting cheaply. Smooth Eights or Nines, are obviously preferable to rough Eights or Nines.